James Hague — Design is Expensive »

James Hague: Programming in the Twenty-First Century —

The result may at first glance seem a trifle, but I have a notebook filled with the genesis and evolution of the iPhone game DaisyPop. All those small, painstaking choices that now get "of course it should be like that" reactions...that's where the bulk of the development time went. I wanted to go over two specific design details, neither of which I knew the existence of at the project's outset.